High-performance C# ESP framework for Unity โ€” 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
main 1 Sterren 0 Vorken 0 Kijkers Bijgewerkt 2 days ago
C# 100%
Alle activiteit
Alleen releases
Negeren

Optimization for 100+ entities #1

Open @unreliablecode dit onderwerp geopend 2 days ago • 0 opmerkingen
@unreliablecode 2 days ago

Consider caching Vector3 vertices buffer to reduce garbage collector allocations during OnGUI calls.

Ontvangers

Niemand toegewezen

Etiketten

Nog geen

Mijlpaal

No milestone