High-performance C# ESP framework for Unity โ€” 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
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Optimization for 100+ entities #1

Open @unreliablecode opened this issue 2 days ago • 0 comments
@unreliablecode 2 days ago

Consider caching Vector3 vertices buffer to reduce garbage collector allocations during OnGUI calls.

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