unreliablecode / CSharp-Unity-ESP-Framework
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High-performance C# ESP framework for Unity — 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
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Optimization for 100+ entities #1
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@unreliablecode otvorio ovaj problem 2 days ago • 0 komentari
@unreliablecode
2 days ago
Consider caching Vector3 vertices buffer to reduce garbage collector allocations during OnGUI calls.
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