DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting (Part 3)
3
replies · 2,382 views
ApexPredator_
3y ago
Tutorial Thermal / Infrared Post-Processing Chams using Fullscreen Render Textures
3
replies · 7,595 views
KernelDiver
3y ago
Tutorial DirectX 12 Descriptor Tables vs Root Descriptors: Performance Tradeoffs
3
replies · 3,041 views
RenderMaster
3y ago
Tutorial 3D Bounding Box Wireframes for Vehicle & Large Object Entities (Part 3)
3
replies · 5,871 views
ShadowPwn
3y ago
Tutorial Calculating Oriented Bounding Boxes (OBB) using Entity Rotation Quaternions (Part 2)
3
replies · 7,966 views
RenderMaster
3y ago
Tutorial 3D Loot & Item Rarity Color-Coded Overlay in Unity C# (Part 2)
3
replies · 8,324 views
DisasmGeek
3y ago
Tutorial Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints
3
replies · 6,707 views
PacketSniffer
3y ago
Tutorial Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints (Part 2)
3
replies · 8,394 views
AimbotMath
4y ago
Tutorial 3D Loot & Item Rarity Color-Coded Overlay in Unity C# (Part 3)
3
replies · 7,348 views
ImGuiStyler
4y ago
Tutorial Raymarching and Signed Distance Functions (SDF) in HLSL / GLSL Shaders
3
replies · 3,427 views
DirectXRay
4y ago
Tutorial Thermal / Infrared Post-Processing Chams using Fullscreen Render Textures (Part 2)
3
replies · 2,424 views
VMT_Hooker
4y ago
Tutorial 3D Bounding Box Wireframes for Vehicle & Large Object Entities
3
replies · 7,236 views
RustMechanic
4y ago
Tutorial Calculating Oriented Bounding Boxes (OBB) using Entity Rotation Quaternions (Part 3)
3
replies · 3,755 views
VectorByte
4y ago
Tutorial 3D Loot & Item Rarity Color-Coded Overlay in Unity C#
3
replies · 2,857 views
ParanormalDev
4y ago
Tutorial Calculating Oriented Bounding Boxes (OBB) using Entity Rotation Quaternions (Part 4)
3
replies · 5,585 views
KeycardMaster
4y ago