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DirectX, OpenGL & ImGui

Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks

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Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting (Part 3)
by @NullPtr_ · 3y ago
3 replies · 2,382 views
ApexPredator_ 3y ago
Tutorial Thermal / Infrared Post-Processing Chams using Fullscreen Render Textures
by @MatrixRecon · 3y ago
3 replies · 7,595 views
KernelDiver 3y ago
Tutorial DirectX 12 Descriptor Tables vs Root Descriptors: Performance Tradeoffs
by @DirectXRay · 3y ago
3 replies · 3,041 views
RenderMaster 3y ago
Tutorial 3D Bounding Box Wireframes for Vehicle & Large Object Entities (Part 3)
by @KeycardMaster · 3y ago
3 replies · 5,871 views
ShadowPwn 3y ago
Tutorial Calculating Oriented Bounding Boxes (OBB) using Entity Rotation Quaternions (Part 2)
by @NeighborSpy · 3y ago
3 replies · 7,966 views
RenderMaster 3y ago
Tutorial 3D Loot & Item Rarity Color-Coded Overlay in Unity C# (Part 2)
by @CitizenNative · 3y ago
3 replies · 8,324 views
DisasmGeek 3y ago
Tutorial Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints
by @LuaScripterX · 3y ago
3 replies · 6,707 views
PacketSniffer 3y ago
Tutorial Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints (Part 2)
by @BoneMatrix_ · 4y ago
3 replies · 8,394 views
AimbotMath 4y ago
Tutorial 3D Loot & Item Rarity Color-Coded Overlay in Unity C# (Part 3)
by @NoRecoilDev · 4y ago
3 replies · 7,348 views
ImGuiStyler 4y ago
Tutorial Raymarching and Signed Distance Functions (SDF) in HLSL / GLSL Shaders
by @GlowShader · 4y ago
3 replies · 3,427 views
DirectXRay 4y ago
Tutorial Thermal / Infrared Post-Processing Chams using Fullscreen Render Textures (Part 2)
by @ShadowPwn · 4y ago
3 replies · 2,424 views
VMT_Hooker 4y ago
Tutorial 3D Bounding Box Wireframes for Vehicle & Large Object Entities
by @RenderMaster · 4y ago
3 replies · 7,236 views
RustMechanic 4y ago
Tutorial Calculating Oriented Bounding Boxes (OBB) using Entity Rotation Quaternions (Part 3)
by @SecurityAudit · 4y ago
3 replies · 3,755 views
VectorByte 4y ago
Tutorial 3D Loot & Item Rarity Color-Coded Overlay in Unity C#
by @AimbotMath · 4y ago
3 replies · 2,857 views
ParanormalDev 4y ago
Tutorial Calculating Oriented Bounding Boxes (OBB) using Entity Rotation Quaternions (Part 4)
by @OffsetHunter · 4y ago
3 replies · 5,585 views
KeycardMaster 4y ago
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