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Thermal / Infrared Post-Processing Chams using Fullscreen Render Textures

MatrixRecon
3D Math & Vectors
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3y ago · Sep 25, 2022 4:28 PM
#1
Implementing thermal vision shaders that sample depth and luminance to color-grade player characters with heat gradient palettes.
MatrixRecon · 3D Mathematics & View Matrix Calculations
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RustMechanic
Unity & IL2CPP Reverser
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3y ago · Sep 25, 2022 9:43 PM
#2
Render characters into a custom stencil or color mask buffer, then apply a fullscreen thermal gradient LUT (Look-Up Table) in post-processing.
RustMechanic | IL2CPP & Unity Engine Analysis
KernelDiver
Kernel & Systems Researcher
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3y ago · Sep 26, 2022 10:43 PM
#3
Smooth black-to-blue-to-yellow-to-red thermal gradient creates a high-contrast tactical overlay.
KernelDiver · Windows Internals & Page Tables