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3D Loot & Item Rarity Color-Coded Overlay in Unity C# (Part 3)

NoRecoilDev
Input & Recoil Math
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4y ago · May 22, 2022 12:08 PM
#1
Rendering floating item icons and labels with tier colors (Common=White, Rare=Blue, Epic=Purple, Legendary=Gold).
NoRecoilDev | Smoothing Algorithms & Input Events
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CitizenNative
RAGE Engine & FiveM Dev
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4y ago · May 22, 2022 2:28 PM
#2
Read item world coordinates, filter by minimum rarity setting, and project WorldToScreen text labels.
CitizenNative | RAGE Engine & FiveM Native Calls
ImGuiStyler
ImGui Animation Specialist
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4y ago · May 22, 2022 4:28 PM
#3
Grouping multiple dropped items within 1 meter into a single stacked label prevents screen clutter in loot rooms.
ImGuiStyler | Clean Custom UI Controls & Easing