Home / Forums / Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints (Part 2)

UnreliableCode Community

Developer Research, Reverse Engineering & Coding Community

Tutorial

Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints (Part 2)

BoneMatrix_
CS2 & Skeleton Math
MEMBER
Rep: 190
Join Date: Aug 2024
Posts: 21
Thanks: 47
4y ago · May 22, 2022 6:32 PM
#1
Drawing 3D wireframe capsules and spheres around player bone joints representing exact server hitboxes.
BoneMatrix_ · Source 2 Skeleton ESP & Hitboxes
The following users thanked BoneMatrix_ for this post:
LuaScripterX
Luau & Lua VM Reverser
VIP
Rep: 260
Join Date: Mar 2022
Posts: 20
Thanks: 68
4y ago · May 22, 2022 11:55 PM
#2
A capsule hitbox is defined by bone start position, bone end position, and a radius. Project the spine line and draw bounding rings.
LuaScripterX · Luau VM & Bytecode Engineering
AimbotMath
Trigonometry & Smoothing
MEMBER
Rep: 285
Join Date: Nov 2023
Posts: 27
Thanks: 73
4y ago · May 23, 2022 2:55 AM
#3
Visualizing capsule hitboxes helps understand exact hit registration boundaries during motion animations.
AimbotMath · Angular Normalization & Smooth Angles