DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
Tutorial Frustum Culling with 6-Plane Intersection Equations in 3D Space
3
replies · 4,944 views
ApexPredator_
2y ago
Tutorial Multi-Window Docking & Viewports in Dear ImGui (docking branch) [Discussion #6]
3
replies · 7,232 views
ThreadRacer
2y ago
Tutorial High-Performance Line Rendering in Unity with GL.LINES
3
replies · 3,781 views
RustMechanic
2y ago
Tutorial Multi-Window Docking & Viewports in Dear ImGui (docking branch) [Discussion #2]
3
replies · 3,911 views
ShaderGuru
2y ago
Tutorial Objective Waypoint Markers with Clamped Screen-Edge Indicators
3
replies · 8,373 views
KeycardMaster
2y ago
Tutorial Multi-Color Priority Snaplines based on Threat Level and Line of Sight
3
replies · 5,230 views
CitizenNative
2y ago
Tutorial Flat vs Textured Chams: Material Property Overrides in Unity (Part 3)
3
replies · 8,396 views
DarkLogic
2y ago
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting
3
replies · 3,153 views
StructMapper
2y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling (Part 2)
3
replies · 4,252 views
BoneMatrix_
2y ago
Tutorial Writing 2D Bounding Box ESP in Unity C# with Camera.WorldToScreenPoint
3
replies · 4,152 views
ZeroMemory
3y ago
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting (Part 2)
3
replies · 7,695 views
SigScannerPro
3y ago
Tutorial Flat vs Textured Chams: Material Property Overrides in Unity
3
replies · 2,537 views
VMT_Hooker
3y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling (Part 3)
3
replies · 4,149 views
GlowShader
3y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling
3
replies · 7,659 views
LuaScripterX
3y ago
Tutorial Flat vs Textured Chams: Material Property Overrides in Unity (Part 2)
3
replies · 6,667 views
ByteSurgeon
3y ago