UnreliableCode Community

Developer Research, Reverse Engineering & Coding Community

DirectX, OpenGL & ImGui

Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks

Filter: All [Release] [Source] [Tutorial] [Question] [Undetected]
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting
by @ByteSurgeon · 2y ago
3 replies · 3,153 views
StructMapper 2y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling (Part 2)
by @ApexPredator_ · 2y ago
3 replies · 4,252 views
BoneMatrix_ 2y ago
Source Drawing Centered Player Names & Health Bars in Unity C# OnGUI
by @ParanormalDev · 2y ago
3 replies · 3,822 views
VectorByte 2y ago
Tutorial Writing 2D Bounding Box ESP in Unity C# with Camera.WorldToScreenPoint
by @RustMechanic · 3y ago
3 replies · 4,152 views
ZeroMemory 3y ago
Source Dynamic Bone Joint Caching in Unity to Minimize Hierarchy Lookups (Part 2)
by @NoRecoilDev · 3y ago
3 replies · 8,700 views
ImGuiStyler 3y ago
Source Interactive 3D Radar / Minimap Overlay in Modern C++ (Part 3)
by @AsmDisasm · 3y ago
3 replies · 7,703 views
OffsetHunter 3y ago
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting (Part 2)
by @DarkLogic · 3y ago
3 replies · 7,695 views
SigScannerPro 3y ago
Tutorial Flat vs Textured Chams: Material Property Overrides in Unity
by @ShadowPwn · 3y ago
3 replies · 2,536 views
VMT_Hooker 3y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling (Part 3)
by @ZeroMemory · 3y ago
3 replies · 4,149 views
GlowShader 3y ago
Question How to draw 3D Box ESP based on entity bounds & orientation?
by @ZeroMemory · 3y ago
4 replies · 1,423 views
ZeroMemory 3y ago
Source Handling Near-Plane Camera Clipping in 3D Bounding Box Projection (Part 3)
by @GhostHunter_x · 3y ago
3 replies · 5,578 views
KronoDev 3y ago
Question How to prevent font blurring on high-DPI (4K) monitors in Dear ImGui? [Discussion #6]
by @CodeVoyager · 3y ago
3 replies · 6,316 views
ReflectPro 3y ago
Question How to prevent font blurring on high-DPI (4K) monitors in Dear ImGui? [Discussion #2]
by @SharpShooter_x · 3y ago
3 replies · 7,236 views
ThreadRacer 3y ago
Discussion Frame Pacing, VSync & Swap Chains: Handling Double vs Triple Buffering in DirectX 11
by @DirectXRay · 3y ago
3 replies · 4,712 views
RenderMaster 3y ago
Source Handling Near-Plane Camera Clipping in 3D Bounding Box Projection (Part 4)
by @PacketSniffer · 3y ago
3 replies · 5,343 views
IL2Cpp_Wizard 3y ago
1 2 3 4 5 6 7 8 9 10