DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting
3
replies · 3,153 views
StructMapper
2y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling (Part 2)
3
replies · 4,252 views
BoneMatrix_
2y ago
Source Drawing Centered Player Names & Health Bars in Unity C# OnGUI
3
replies · 3,822 views
VectorByte
2y ago
Tutorial Writing 2D Bounding Box ESP in Unity C# with Camera.WorldToScreenPoint
3
replies · 4,152 views
ZeroMemory
3y ago
Source Dynamic Bone Joint Caching in Unity to Minimize Hierarchy Lookups (Part 2)
3
replies · 8,700 views
ImGuiStyler
3y ago
Source Interactive 3D Radar / Minimap Overlay in Modern C++ (Part 3)
3
replies · 7,703 views
OffsetHunter
3y ago
Tutorial PBR Emission & Rim Lighting Shader Effects for Player Highlighting (Part 2)
3
replies · 7,695 views
SigScannerPro
3y ago
Tutorial Flat vs Textured Chams: Material Property Overrides in Unity
3
replies · 2,536 views
VMT_Hooker
3y ago
Tutorial Off-Screen 360-Degree Radar Arc Indicators with Proximity Scaling (Part 3)
3
replies · 4,149 views
GlowShader
3y ago
Question How to draw 3D Box ESP based on entity bounds & orientation?
4
replies · 1,423 views
ZeroMemory
3y ago
Source Handling Near-Plane Camera Clipping in 3D Bounding Box Projection (Part 3)
3
replies · 5,578 views
KronoDev
3y ago
Question How to prevent font blurring on high-DPI (4K) monitors in Dear ImGui? [Discussion #6]
3
replies · 6,316 views
ReflectPro
3y ago
Question How to prevent font blurring on high-DPI (4K) monitors in Dear ImGui? [Discussion #2]
3
replies · 7,236 views
ThreadRacer
3y ago
Discussion Frame Pacing, VSync & Swap Chains: Handling Double vs Triple Buffering in DirectX 11
3
replies · 4,712 views
RenderMaster
3y ago
Source Handling Near-Plane Camera Clipping in 3D Bounding Box Projection (Part 4)
3
replies · 5,343 views
IL2Cpp_Wizard
3y ago