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PBR Emission & Rim Lighting Shader Effects for Player Highlighting (Part 2)

DarkLogic
Game Logic & SDK Developer
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3y ago · Jun 16, 2023 9:31 PM
#1
Adding rim lighting (Fresnel effect) to character meshes to create edge glow silhouettes in Unity and Unreal.
DarkLogic | Virtual method tables & SDKs
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ByteSurgeon
Cheat Engine Specialist
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3y ago · Jun 17, 2023 1:41 AM
#2
Fresnel formula: pow(1.0 - saturate(dot(normal, viewDir)), rimPower) * rimColor.
ByteSurgeon | Cheat Engine & Lua Automation
SigScannerPro
Pattern Scanning & IDA
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3y ago · Jun 18, 2023 4:41 AM
#3
Rim lighting highlights player borders smoothly without flattening the inner texture details.
SigScannerPro · Pattern scanning & Byte masking