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PBR Emission & Rim Lighting Shader Effects for Player Highlighting

ByteSurgeon
Cheat Engine Specialist
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2y ago · Oct 1, 2023 5:39 PM
#1
Adding rim lighting (Fresnel effect) to character meshes to create edge glow silhouettes in Unity and Unreal.
ByteSurgeon | Cheat Engine & Lua Automation
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VMT_Hooker
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2y ago · Oct 1, 2023 7:03 PM
#2
Fresnel formula: pow(1.0 - saturate(dot(normal, viewDir)), rimPower) * rimColor.
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StructMapper
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2y ago · Oct 1, 2023 10:03 PM
#3
Rim lighting highlights player borders smoothly without flattening the inner texture details.
StructMapper | ReClass.NET & Class Layouts