UnreliableCode Community

Developer Research, Reverse Engineering & Coding Community

DirectX, OpenGL & ImGui

Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks

Filter: All [Release] [Source] [Tutorial] [Question] [Undetected]
Tutorial Multi-Window Docking & Viewports in Dear ImGui (docking branch) [Discussion #8]
by @TypeSystemNerd · 1y ago
3 replies · 4,966 views
ZeroMemory 1y ago
Source Head Dot / Crosshair Alignment Overlay with World-to-Screen Projection
by @DirectXRay · 1y ago
3 replies · 6,219 views
SecurityAudit 1y ago
Question How to handle text clipping and auto-scroll in custom Dear ImGui log consoles? [Discussion #3]
by @ImGuiArtist · 1y ago
3 replies · 1,691 views
BinaryParser 1y ago
Tutorial Objective Waypoint Markers with Clamped Screen-Edge Indicators (Part 2)
by @PEHeader · 1y ago
3 replies · 4,654 views
GhostHunter_x 1y ago
Tutorial Multi-Color Priority Snaplines based on Threat Level and Line of Sight (Part 2)
by @RustMechanic · 1y ago
3 replies · 7,427 views
NoRecoilDev 1y ago
Tutorial Multi-Window Docking & Viewports in Dear ImGui (docking branch) [Discussion #4]
by @FastMath · 1y ago
3 replies · 6,842 views
MatrixRecon 1y ago
Discussion Screen Snapline Positioning: Bottom-Center vs Screen-Center vs Crosshair
by @ApexPredator_ · 1y ago
3 replies · 8,729 views
BoneMatrix_ 1y ago
Tutorial Custom Stencil Silhouette & Glow Outlines in Unity Games
by @RenderMaster · 1y ago
3 replies · 4,212 views
DirectXRay 1y ago
Tutorial Dear ImGui Font Atlas: Loading Custom TTF Fonts, Asian Characters & FontAwesome Glyphs
by @RenderMaster · 1y ago
3 replies · 7,103 views
GlowShader 1y ago
Source Creating Modern OnGUI / IMGUI Overlays in BepInEx IL2CPP Mods
by @ImGuiStyler · 1y ago
3 replies · 3,893 views
GlowShader 1y ago
Source Secret Neighbor ImGui Menu Source - Role Identifier, Keycard ESP & Stamina Tracker
by @KeycardMaster · 2y ago
3 replies · 3,212 views
VectorByte 2y ago
Source Creating Material Replacement Chams in Unity C# (Flat, Wireframe & Visible Check)
by @GlowShader · 2y ago
3 replies · 5,341 views
ZeroMemory 2y ago
Tutorial Multi-Color Priority Snaplines based on Threat Level and Line of Sight (Part 3)
by @MatrixRecon · 2y ago
3 replies · 3,968 views
KernelDiver 2y ago
Source Two-Tone Visible/Occluded Chams using Dual Material Passes
by @DarkLogic · 2y ago
3 replies · 3,243 views
SigScannerPro 2y ago
Discussion Screen Snapline Positioning: Bottom-Center vs Screen-Center vs Crosshair (Part 2)
by @ZeroMemory · 2y ago
3 replies · 6,391 views
GlowShader 2y ago
1 2 3 4 5 6 7 8 9 10