DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
Tutorial Multi-Window Docking & Viewports in Dear ImGui (docking branch) [Discussion #8]
3
replies · 4,966 views
ZeroMemory
1y ago
Source Head Dot / Crosshair Alignment Overlay with World-to-Screen Projection
3
replies · 6,219 views
SecurityAudit
1y ago
Question How to handle text clipping and auto-scroll in custom Dear ImGui log consoles? [Discussion #3]
3
replies · 1,691 views
BinaryParser
1y ago
Tutorial Objective Waypoint Markers with Clamped Screen-Edge Indicators (Part 2)
3
replies · 4,654 views
GhostHunter_x
1y ago
Tutorial Multi-Color Priority Snaplines based on Threat Level and Line of Sight (Part 2)
3
replies · 7,427 views
NoRecoilDev
1y ago
Tutorial Multi-Window Docking & Viewports in Dear ImGui (docking branch) [Discussion #4]
3
replies · 6,842 views
MatrixRecon
1y ago
Discussion Screen Snapline Positioning: Bottom-Center vs Screen-Center vs Crosshair
3
replies · 8,729 views
BoneMatrix_
1y ago
Tutorial Custom Stencil Silhouette & Glow Outlines in Unity Games
3
replies · 4,212 views
DirectXRay
1y ago
Tutorial Dear ImGui Font Atlas: Loading Custom TTF Fonts, Asian Characters & FontAwesome Glyphs
3
replies · 7,103 views
GlowShader
1y ago
Source Creating Modern OnGUI / IMGUI Overlays in BepInEx IL2CPP Mods
3
replies · 3,893 views
GlowShader
1y ago
Source Secret Neighbor ImGui Menu Source - Role Identifier, Keycard ESP & Stamina Tracker
3
replies · 3,212 views
VectorByte
2y ago
Source Creating Material Replacement Chams in Unity C# (Flat, Wireframe & Visible Check)
3
replies · 5,341 views
ZeroMemory
2y ago
Tutorial Multi-Color Priority Snaplines based on Threat Level and Line of Sight (Part 3)
3
replies · 3,968 views
KernelDiver
2y ago
Source Two-Tone Visible/Occluded Chams using Dual Material Passes
3
replies · 3,243 views
SigScannerPro
2y ago
Discussion Screen Snapline Positioning: Bottom-Center vs Screen-Center vs Crosshair (Part 2)
3
replies · 6,391 views
GlowShader
2y ago