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Multi-Color Priority Snaplines based on Threat Level and Line of Sight (Part 2)

RustMechanic
Unity & IL2CPP Reverser
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1y ago · Nov 4, 2024 12:26 PM
#1
Dynamically coloring snaplines based on raycast visibility checks and target weapon status.
RustMechanic | IL2CPP & Unity Engine Analysis
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GlowShader
Shader & Overlay Artist
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1y ago · Nov 4, 2024 3:51 PM
#2
Visible enemies: Bright Red. Occluded enemies: Orange/Yellow. Teammates / friendly entities: Green/Blue.
GlowShader | Shaders, Stencils & DirectX DrawLists
NoRecoilDev
Input & Recoil Math
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1y ago · Nov 5, 2024 9:51 PM
#3
Color-coding streamlines situational awareness in fast-paced scenarios.
NoRecoilDev | Smoothing Algorithms & Input Events