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Two-Tone Visible/Occluded Chams using Dual Material Passes

DarkLogic
Game Logic & SDK Developer
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2y ago · Jul 19, 2024 2:06 PM
#1
Configuring dual-pass shaders where occluded geometry is colored red (ZTest Greater) and visible geometry is green (ZTest LessEqual).
DarkLogic | Virtual method tables & SDKs
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ByteSurgeon
Cheat Engine Specialist
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2y ago · Jul 19, 2024 4:49 PM
#2
Pass 1: ZTest Greater, ZWrite Off, Color Red. Pass 2: ZTest LessEqual, ZWrite On, Color Green.
ByteSurgeon | Cheat Engine & Lua Automation
SigScannerPro
Pattern Scanning & IDA
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2y ago · Jul 20, 2024 9:49 PM
#3
This allows instant visual feedback whether an enemy is behind cover or in direct line of sight.
SigScannerPro · Pattern scanning & Byte masking