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Multi-Color Priority Snaplines based on Threat Level and Line of Sight

GlowShader
Shader & Overlay Artist
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2y ago · Mar 16, 2024 8:34 AM
#1
Dynamically coloring snaplines based on raycast visibility checks and target weapon status.
GlowShader | Shaders, Stencils & DirectX DrawLists
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BoneMatrix_
CS2 & Skeleton Math
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2y ago · Mar 16, 2024 10:04 AM
#2
Visible enemies: Bright Red. Occluded enemies: Orange/Yellow. Teammates / friendly entities: Green/Blue.
BoneMatrix_ · Source 2 Skeleton ESP & Hitboxes
CitizenNative
RAGE Engine & FiveM Dev
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2y ago · Mar 16, 2024 12:04 PM
#3
Color-coding streamlines situational awareness in fast-paced scenarios.
CitizenNative | RAGE Engine & FiveM Native Calls