High-performance C# ESP framework for Unity — 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
main 1 Zvijezde 0 Vilice 0 Promatrači Ažurirano 2 days ago
C# 100%
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Drawing feat(math): Implement WorldToScreen projection and 8-corner 3D bounds vertices calculation Jul 25, 2023
Entities feat: Add ESPManager dispatcher, ESPTarget component, and complete documentation Oct 05, 2024
Renderers feat(nametags): Implement Distance-Scaled Name Tags and Dynamic Health Bars Jul 09, 2024
ESPManager.cs feat: Add ESPManager dispatcher, ESPTarget component, and complete documentation Oct 05, 2024
MathUtils.cs feat(math): Implement WorldToScreen projection and 8-corner 3D bounds vertices calculation Jul 25, 2023

Oko

High-performance C# ESP framework for Unity — 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.

MIT License
1 zvijezde
0 promatranje
0 vilice

Izdanja

1
v1.0.0 Najnoviji
Oct 15, 2024

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2

jezici

C# 100%