unreliablecode / CSharp-Unity-ESP-Framework
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High-performance C# ESP framework for Unity — 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
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Ažurirano 2 days ago
C#
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Obvezuje se dalje main (8)
test: Remove test writer file
e3345ee
@Developer • 2 days ago
feat: Add TestWriter via VS Editor
17e1998
@Developer • 2 days ago
feat: Add ESPManager dispatcher, ESPTarget component, and complete documentation
343ae3c
@unreliablecode • Oct 05, 2024
feat(nametags): Implement Distance-Scaled Name Tags and Dynamic Health Bars
546db98
@unreliablecode • Jul 09, 2024
feat(bones): Implement Unity Animator Humanoid Bone Skeleton Graph Renderer
505bb3b
@unreliablecode • Mar 14, 2024
feat(renderers): Add 3D Wireframe Box and 2D Collider Screen Bounding Box Renderers
325e65e
@unreliablecode • Nov 18, 2023
feat(math): Implement WorldToScreen projection and 8-corner 3D bounds vertices calculation
4fc4174
@unreliablecode • Jul 25, 2023
Initial commit: Project structure and LICENSE
94fda7e
@unreliablecode • Apr 12, 2023