unreliablecode / CSharp-Unity-ESP-Framework
Javnost
High-performance C# ESP framework for Unity — 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
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Ažurirano 2 days ago
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using UnityEngine;
namespace CSharpESP.Entities
{
public class ESPTarget : MonoBehaviour
{
[Header("Entity Properties")]
public string EntityName = "Player";
public float CurrentHealth = 100f;
public float MaxHealth = 100f;
[Header("Component References")]
public Collider MainCollider;
public Animator Animator;
private void OnEnable()
{
if (MainCollider == null) MainCollider = GetComponent<Collider>();
if (Animator == null) Animator = GetComponent<Animator>();
if (ESPManager.Instance != null)
{
ESPManager.Instance.RegisterTarget(this);
}
}
private void OnDisable()
{
if (ESPManager.Instance != null)
{
ESPManager.Instance.UnregisterTarget(this);
}
}
public Bounds GetBounds()
{
if (MainCollider != null)
{
return MainCollider.bounds;
}
return new Bounds(transform.position + Vector3.up, new Vector3(0.8f, 2f, 0.8f));
}
}
}