unreliablecode / CSharp-Unity-ESP-Framework
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High-performance C# ESP framework for Unity โ 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
High-performance C# ESP framework for Unity โ 3D bounding boxes, 2D collider calculation, Animator skeleton bone tracking, and distance-scaled name tags.
This site renders an animated background and a real-time glass interface. On mobile hardware this is demanding and may cause reduced frame rates, heat or faster battery drain. A device with a Snapdragon 888-class chipset or newer (or an equivalent from another vendor) is recommended for the full experience.
On lower-powered devices, switch the background to None (flat) โ this disables the animation and the glass effects for a noticeably lighter interface. You can change it at any time from the background button in the lower-left corner of the screen.