Rather than relying on outdated hardcoded hex offsets after every Tuesday CS2 update, you can query schemasystem.dll dynamically at runtime.
int64_t GetSchemaOffset(const char* moduleName, const char* className, const char* memberName) {
auto pSchemaSystem = CSchemaSystem::GetInstance();
auto pTypeScope = pSchemaSystem->FindTypeScopeForModule(moduleName);
if (!pTypeScope) return 0;
auto pClassBinding = pTypeScope->FindDeclaredClass(className);
if (!pClassBinding) return 0;
for (int i = 0; i < pClassBinding->GetFieldCount(); i++) {
auto field = pClassBinding->GetFields()[i];
if (strcmp(field.m_pszName, memberName) == 0) {
return field.m_nOffset;
}
}
return 0;
}This resolves m_vOldOrigin, m_iHealth, and m_iTeamNum dynamically across game patches!