Why client-side anti-cheats flag speed modification:
Games use local scripts that periodically check if Humanoid.WalkSpeed > 16 then Ban() end.
The Metamethod Bypass:
local mt = getrawmetatable(game)
local oldIndex = mt.__index
setreadonly(mt, false)
mt.__index = newcclosure(function(self, key)
if not checkcaller() and key == "WalkSpeed" and self:IsA("Humanoid") then
return 16 -- Always return standard 16 WalkSpeed to game security scripts
end
return oldIndex(self, key)
end)
setreadonly(mt, true)You run at 100 WalkSpeed while game scripts read exactly 16!