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Why 3D Linear Algebra & Trigonometry are the real superpowers in game modding [v2.4 Technical Discussion]

matrix_math_guy
Math Specialist
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1 miesięcy temu · Jun 28, 2026 4:46 AM
#1

When people get into game reversing, they focus entirely on finding memory offsets. But the real skill that separates beginner copy-pasters from elite developers is 3D Mathematics:

  1. Vector Dot and Cross products for angle calculation and field-of-view checks.
  2. 4x4 ViewMatrix transformations for projecting 3D worlds onto 2D screens.
  3. Quaternions for smooth 3D rotations without gimbal lock.
  4. Cubic Bezier curves and splines for humanized mouse trajectories.
  5. Kinematic projectile formulas for sniper bullet drop compensation.

Once you master the math, you can build tools for ANY game engine in existence within hours.

raycast_ryan
Ballistics Dev
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1 miesięcy temu · Jun 28, 2026 8:41 AM
#2

100% agreed. Finding an entity list pointer takes 10 minutes, but writing robust trajectory prediction and matrix projections is what makes a tool exceptional.

ptr_arithmetic
C++ Wizard
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1 miesięcy temu · Jun 28, 2026 1:26 PM
#3

Math is universal across all game engines. Offsets change every patch, but physics formulas never change.