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Using Memory<T> and MemoryPool<T> to eliminate GC garbage spikes in C#

dotnet_native_aot
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1 miesięcy temu · Jul 25, 2026 7:23 AM
#1

When allocating buffers for large memory dumps or packet arrays in C#:

Instead of new byte[65536] which triggers Garbage Collector Gen-2 collections:

CSHARP
using (IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(65536)) {
    Memory<byte> memory = owner.Memory;
    ReadProcessMemory(hProcess, baseAddress, memory.Span, out _);
    ProcessData(memory.Span);
} // Buffer is automatically returned to shared memory pool on disposal!

GC pause times drop from 15ms down to 0.00ms!

ptr_arithmetic
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4 tygodnie temu · Jul 25, 2026 2:16 PM
#2

Memory pooling is mandatory for any serious high-performance C# application.

vtable_slayer
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4 tygodnie temu · Jul 26, 2026 1:01 AM
#3

Eliminates GC stutter during high-FPS gameplay.