Developer knowledge network · moderated exchange

Społeczność UnreliableCode

Badania programistów, inżynieria wsteczna i społeczność programistów

Knowledge indexNa żywo
4Categories
919Threads
2.8KPosty
Guide

Vehicle Handling data modification (mass, acceleration, traction) in memory

fivem_native_guru
CitizenFX Dev
MEMBER
Rozpustnik: 182
Data dołączenia: May 2021
Posty: 8
Dzięki: 69
1 miesięcy temu · Jul 7, 2026 5:47 PM
#1

To modify vehicle performance physics in GTA V / FiveM:

  1. From CPed, read current vehicle pointer (CPed + 0xD30).
  2. From CVehicle, read CHandlingData at offset 0x938.
  3. In CHandlingData:
    • fMass (float at offset 0x0C)
    • fInitialDriveForce (float at offset 0x4C): Engine power multiplier.
    • fDriveBiasFront (float at offset 0x48): AWD bias (0.0 = RWD, 0.5 = AWD, 1.0 = FWD).
    • fTractionCurveMax (float at offset 0x88): Cornering grip.
    • fBrakeForce (float at offset 0x6C): Instant braking.

Writing fInitialDriveForce = 2.5f turns any standard car into a 300mph supercar.

fivem_native_coder
Lua Scripter
MEMBER
Rozpustnik: 64
Data dołączenia: Jun 2019
Posty: 20
Dzięki: 48
1 miesięcy temu · Jul 7, 2026 10:18 PM
#2

Setting fTractionCurveMax to 3.0 allows taking sharp 90-degree turns at top speed without sliding.

ptr_arithmetic
C++ Wizard
MEMBER
Rozpustnik: 162
Data dołączenia: May 2018
Posty: 73
Dzięki: 42
1 miesięcy temu · Jul 8, 2026 5:46 AM
#3

Handling struct offsets are rock solid in GTA 1.6x base.