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Kraber & Sentinel ballistic trajectory lead prediction math

apex_kraber_god
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1 miesięcy temu · Jul 1, 2026 5:07 AM
#1

Physics formula for 500m sniper shots in Apex Legends:

CPP
Vector3 CalculateApexLead(Vector3 muzzlePos, Vector3 targetHead, Vector3 targetVelocity, float bulletSpeed, float bulletGravity) {
    float dist = (targetHead - muzzlePos).Length();
    float time = dist / bulletSpeed;
    
    // Account for acceleration if target is sliding/jumping
    Vector3 predictedPos = targetHead + (targetVelocity * time);
    
    // Gravity constant in Apex is 750.0f units/sec^2
    float gravityDrop = 0.5f * (750.0f * bulletGravity) * (time * time);
    predictedPos.z += gravityDrop;
    
    return predictedPos;
}

Kraber bulletSpeed = 29500.0f, Sentinel bulletSpeed = 31000.0f.

raycast_ryan
Ballistics Dev
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1 miesięcy temu · Jul 1, 2026 7:25 AM
#2

Tested on firing range moving targets from 450 meters away: 100% headshot accuracy.

matrix_math_guy
Math Specialist
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1 miesięcy temu · Jul 1, 2026 7:09 PM
#3

The 750.0f gravity constant matches engine dumps perfectly.