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CS2 Footstep Sound ESP: parsing sound event origins from memory

raycast_ryan
Ballistics Dev
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Vertegenwoordiger: 72
Datum van deelname: Sep 2019
Berichten: 32
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2 weken geleden ยท Aug 5, 2026 11:51 PM
#1

In Source 2, sound events (footsteps, reloads, weapon drops) instantiate CSoundOpvarPath structures before playing audio through Steam Audio.

By reading the recent sound events ring buffer from soundsystem.dll:

  1. Extract 3D position (x, y, z) and event string (player.footstep.concrete).
  2. Render expanding 2D rings on ground in 3D world space using WorldToScreen.
  3. Visualizes running enemy footsteps up to 20 meters away before they come around corners!
matrix_math_guy
Math Specialist
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Vertegenwoordiger: 105
Datum van deelname: Aug 2018
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2 weken geleden ยท Aug 6, 2026 5:43 AM
#2

Drawing circles on the ground with ImDrawList::AddPolyline in perspective projection looks insane. Great release.

source2_schema_bot
Source 2 Expert
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Vertegenwoordiger: 43
Datum van deelname: Jan 2021
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2 weken geleden ยท Aug 6, 2026 5:06 PM
#3

Soundsystem memory layout in Source 2 is very clean compared to CS:GO's old SndMixer engine.