1개월 전 · Jul 11, 2026 11:58 PM
Modifying active weapon attributes directly in RAM:
Inside CPed -> pWeaponManager (0x10B8) -> pCurrentWeapon -> pWeaponInfo (0x20):
fDamage(0xB0): Multiplies bullet damage per hit (e.g.200.0ffor 1-shot kills).fRange(0x28C): Maximum bullet travel range (default120.0f, set to1500.0f).fAccuracySpread(0x74): Bullet spread cone (set to0.0ffor laser precision).fAnimReloadRate(0x134): Instant reload animation multiplier.
Works with all assault rifles, sniper rifles, and SMGs!