1개월 전 · Jul 5, 2026 5:41 PM
How vehicle handling physics are organized in memory:
Inside CVehicle -> pHandlingData (0x938):
fInitialDragCoeff(0x0C): Set to0.0ffor zero air resistance.fDownforceModifier(0x14): Increase to15.0ffor maximum cornering grip without sliding.fBrakeForce(0x6C): Increase to8.0ffor instantaneous stopping power.fSuspensionForce(0xBC): Adjust to eliminate body roll.
Transforms standard street cars into unstoppable hypercars in FiveM roleplay servers!