1개월 전 · Jul 2, 2026 8:26 PM
Rather than hardcoding static offsets for GWorld in Unreal Engine games, you can scan for functions initializing the world context:
- Scan for the opcode pattern:
48 8B 05 ? ? ? ? 48 85 C0 74 ? 48 8B 88(mov rax, [rip + offset]). - Compute 32-bit RIP-relative displacement:
pGWorld = instructionAddress + 7 + *(int32_t*)(instructionAddress + 3). - Verify pointer dereference points to valid
UWorldcontainingPersistentLevel(0x30) andOwningGameInstance(0x180).
Automates offset updates across weekly patch deployments!