3주 전 · Jul 30, 2026 3:29 AM
How to define bitfield flags properly in IDA C-Header parser (Shift+F1):
CPP
struct PlayerFlags_t {
uint32_t onGround : 1;
uint32_t isDucking : 1;
uint32_t isWaterJump : 1;
uint32_t onTrain : 1;
uint32_t inRain : 1;
uint32_t frozen : 1;
uint32_t atControls : 1;
uint32_t isClient : 1;
uint32_t fakeClient : 1;
uint32_t inWater : 1;
uint32_t unused : 22;
};IDA Decompiler now transforms messy bitwise operations (if ((v12 >> 1) & 1)) into clean human-readable field checks (if (v12.isDucking))!