1개월 전 · Jul 2, 2026 9:59 AM
Deep dive into Luau's Proto binary data structure:
CPP
struct LuauProto {
uint8_t maxstacksize;
uint8_t numparams;
uint8_t nups;
uint8_t is_vararg;
int sizecode;
uint32_t* code; // Array of 32-bit Luau instructions
int sizek;
TValue* k; // Constant table (Strings, Numbers, Booleans)
int sizep;
LuauProto** p; // Sub-prototypes (nested functions/closures)
};Traversing the Proto tree allows complete static disassembly of any loaded game script in memory!