1개월 전 · Jul 12, 2026 12:08 AM
When teleporting across long distances in GTA V, player models often fall through the map because ground collision meshes haven't streamed in yet.
Safe Teleport Sequence:
CPP
void SafeTeleport(Ped ped, Vector3 coords) {
// 1. Request collision mesh streaming
STREAMING::REQUEST_COLLISION_AT_COORD(coords.x, coords.y, coords.z);
NEWLOADSCENE_START_SPHERE(coords.x, coords.y, coords.z, 50.0f, 0);
// 2. Teleport entity
ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ped, coords.x, coords.y, coords.z, 0, 0, 1);
// 3. Freeze entity while scene finishes loading
ENTITY::FREEZE_ENTITY_POSITION(ped, true);
ScriptWait(100); // 100ms yield
ENTITY::FREEZE_ENTITY_POSITION(ped, false);
}