Developer knowledge network · moderated exchange

UnreliableCode 커뮤니티

개발자 연구, 리버스 엔지니어링 및 코딩 커뮤니티

Knowledge index살다
4Categories
919Threads
2.8K게시물
Guide

Vehicle Handling data modification (mass, acceleration, traction) in memory

fivem_native_guru
CitizenFX Dev
MEMBER
대표: 182
가입 날짜: May 2021
게시물: 8
감사해요: 69
1개월 전 · Jul 7, 2026 5:47 PM
#1

To modify vehicle performance physics in GTA V / FiveM:

  1. From CPed, read current vehicle pointer (CPed + 0xD30).
  2. From CVehicle, read CHandlingData at offset 0x938.
  3. In CHandlingData:
    • fMass (float at offset 0x0C)
    • fInitialDriveForce (float at offset 0x4C): Engine power multiplier.
    • fDriveBiasFront (float at offset 0x48): AWD bias (0.0 = RWD, 0.5 = AWD, 1.0 = FWD).
    • fTractionCurveMax (float at offset 0x88): Cornering grip.
    • fBrakeForce (float at offset 0x6C): Instant braking.

Writing fInitialDriveForce = 2.5f turns any standard car into a 300mph supercar.

fivem_native_coder
Lua Scripter
MEMBER
대표: 64
가입 날짜: Jun 2019
게시물: 20
감사해요: 48
1개월 전 · Jul 7, 2026 10:18 PM
#2

Setting fTractionCurveMax to 3.0 allows taking sharp 90-degree turns at top speed without sliding.

ptr_arithmetic
C++ Wizard
MEMBER
대표: 162
가입 날짜: May 2018
게시물: 73
감사해요: 42
1개월 전 · Jul 8, 2026 5:46 AM
#3

Handling struct offsets are rock solid in GTA 1.6x base.