1개월 전 · Jul 1, 2026 5:07 AM
Physics formula for 500m sniper shots in Apex Legends:
CPP
Vector3 CalculateApexLead(Vector3 muzzlePos, Vector3 targetHead, Vector3 targetVelocity, float bulletSpeed, float bulletGravity) {
float dist = (targetHead - muzzlePos).Length();
float time = dist / bulletSpeed;
// Account for acceleration if target is sliding/jumping
Vector3 predictedPos = targetHead + (targetVelocity * time);
// Gravity constant in Apex is 750.0f units/sec^2
float gravityDrop = 0.5f * (750.0f * bulletGravity) * (time * time);
predictedPos.z += gravityDrop;
return predictedPos;
}Kraber bulletSpeed = 29500.0f, Sentinel bulletSpeed = 31000.0f.