1개월 전 · Jul 4, 2026 10:01 PM
Respawn applies dynamic pointer permutation to LocalPlayer in r5apex.exe:
CPP
uintptr_t DecryptLocalPlayer(uintptr_t baseAddress) {
uintptr_t encryptedPtr = Read<uintptr_t>(baseAddress + OFFSET_LOCAL_ENT);
if (!encryptedPtr) return 0;
// Rotate right and XOR with dynamically generated session key
uintptr_t key = Read<uintptr_t>(baseAddress + OFFSET_DECRYPTION_KEY);
uintptr_t decrypted = _rotr64(encryptedPtr ^ key, 0x17);
return decrypted;
}Reverse engineered directly from the player view render initialization routine.