1개월 전 · Jun 30, 2026 3:33 AM
Ballistic calculation for arrows and sniper bullets in Rust:
CPP
Vector3 CalculateProjectileLead(Vector3 startPos, Vector3 targetPos, Vector3 targetVel, float initialVelocity, float gravityScale, float drag) {
float distance = (targetPos - startPos).Length();
float travelTime = distance / initialVelocity;
// Account for air drag deceleration
travelTime += (0.5f * drag * distance * travelTime);
// Predicted target lead position
Vector3 predicted = targetPos + (targetVel * travelTime);
// Gravitational drop (Rust standard gravity = 9.81 m/s^2)
float drop = 0.5f * (9.81f * gravityScale) * (travelTime * travelTime);
predicted.y += drop;
return predicted;
}Hits 150m bow headshots on sprinting players reliably.