1개월 전 · Jun 29, 2026 12:26 PM
Rather than updating hardcoded offsets after every minor CS2 patch, you can parse the Schema System directly from schemasystem.dll:
- Locate
schemasystem.dlland getSchemaSystem()interface viaCreateInterface. - Iterate
CSchemaSystemTypeScopeforclient.dllmodule. - Query
FindDeclaredClass("C_CSPlayerPawn")to retrieve member fields, types, and byte offsets.
CPP
auto pScope = SchemaSystem()->FindTypeScopeForModule("client.dll");
auto pClass = pScope->FindDeclaredClass("C_CSPlayerPawn");
for (int i = 0; i < pClass->GetFieldsCount(); i++) {
auto field = pClass->GetFields()[i];
printf("[SCHEMA] %s -> 0x%X\n", field.m_name, field.m_offset);
}Never breaks after game updates!