Developer knowledge network · moderated exchange

UnreliableCode 커뮤니티

개발자 연구, 리버스 엔지니어링 및 코딩 커뮤니티

Knowledge index살다
4Categories
919Threads
2.8K게시물
Tutorial

Parsing CS2 Source 2 Schema System without hardcoded offsets

source2_schema_bot
Source 2 Expert
MEMBER
대표: 43
가입 날짜: Jan 2021
게시물: 11
감사해요: 76
1개월 전 · Jun 29, 2026 12:26 PM
#1

Rather than updating hardcoded offsets after every minor CS2 patch, you can parse the Schema System directly from schemasystem.dll:

  1. Locate schemasystem.dll and get SchemaSystem() interface via CreateInterface.
  2. Iterate CSchemaSystemTypeScope for client.dll module.
  3. Query FindDeclaredClass("C_CSPlayerPawn") to retrieve member fields, types, and byte offsets.
CPP
auto pScope = SchemaSystem()->FindTypeScopeForModule("client.dll");
auto pClass = pScope->FindDeclaredClass("C_CSPlayerPawn");
for (int i = 0; i < pClass->GetFieldsCount(); i++) {
    auto field = pClass->GetFields()[i];
    printf("[SCHEMA] %s -> 0x%X\n", field.m_name, field.m_offset);
}

Never breaks after game updates!

netvar_ninja
Schema Master
MEMBER
대표: 145
가입 날짜: Nov 2018
게시물: 16
감사해요: 89
1개월 전 · Jun 29, 2026 2:07 PM
#2

This is so much cleaner than the old RecvTable dumping from CS:GO. You can dump the entire schema to a JSON file on startup.

csgo_offset_hound
Offset Master
MEMBER
대표: 114
가입 날짜: Apr 2019
게시물: 16
감사해요: 16
1개월 전 · Jun 30, 2026 2:32 AM
#3

Can confirm, m_iHealth, m_iTeamNum, and m_vOldOrigin offsets match perfectly.