Developer knowledge network · moderated exchange

UnreliableCode コミュニティ

開発者リサーチ、リバース エンジニアリング、コーディング コミュニティ

Guide

Using Memory<T> and MemoryPool<T> to eliminate GC garbage spikes in C# [v2.4 Technical Discussion]

dotnet_native_aot
C# Veteran
MEMBER
担当者: 174
参加日: Sep 2021
投稿: 16
ありがとう: 62
3 週間前 · Jul 28, 2026 10:49 AM
#1

When allocating buffers for large memory dumps or packet arrays in C#:

Instead of new byte[65536] which triggers Garbage Collector Gen-2 collections:

CSHARP
using (IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(65536)) {
    Memory<byte> memory = owner.Memory;
    ReadProcessMemory(hProcess, baseAddress, memory.Span, out _);
    ProcessData(memory.Span);
} // Buffer is automatically returned to shared memory pool on disposal!

GC pause times drop from 15ms down to 0.00ms!

ptr_arithmetic
C++ Wizard
MEMBER
担当者: 162
参加日: May 2018
投稿: 73
ありがとう: 42
3 週間前 · Jul 28, 2026 2:07 PM
#2

Memory pooling is mandatory for any serious high-performance C# application.

vtable_slayer
Senior Reverser
MEMBER
担当者: 215
参加日: Mar 2018
投稿: 86
ありがとう: 61
3 週間前 · Jul 29, 2026 3:54 AM
#3

Eliminates GC stutter during high-FPS gameplay.