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Modifying CHandlingData: fInitialDragCoeff, fDownforceModifier, fBrakeForce [v2.4 Technical Discussion]

fivem_native_coder
Lua Scripter
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担当者: 64
参加日: Jun 2019
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ありがとう: 48
1 か月前 · Jul 5, 2026 5:41 PM
#1

How vehicle handling physics are organized in memory:

Inside CVehicle -> pHandlingData (0x938):

  • fInitialDragCoeff (0x0C): Set to 0.0f for zero air resistance.
  • fDownforceModifier (0x14): Increase to 15.0f for maximum cornering grip without sliding.
  • fBrakeForce (0x6C): Increase to 8.0f for instantaneous stopping power.
  • fSuspensionForce (0xBC): Adjust to eliminate body roll.

Transforms standard street cars into unstoppable hypercars in FiveM roleplay servers!

matrix_math_guy
Math Specialist
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1 か月前 · Jul 5, 2026 7:46 PM
#2

Setting fInitialDragCoeff = 0.0f and increasing fDownforceModifier makes cars stick to roads like Formula 1 cars.

imgui_artisan
UI Designer
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参加日: Apr 2019
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1 か月前 · Jul 6, 2026 7:03 AM
#3

Clean offsets.