1 か月前 · Jul 23, 2026 7:16 AM
Why multi-level pointer dereferences crash external tools:
When a player disconnects or enters network cull range, intermediate pointer addresses become null or point to unmapped virtual memory pages.
Safe Pointer Dereferencing Routine:
CPP
template<typename T>
bool SafeRead(uint64_t address, T& outVal) {
if (address < 0x10000 || address > 0x7FFFFFFFFFFF) return false;
SIZE_T bytesRead = 0;
if (!ReadProcessMemory(hProc, (LPCVOID)address, &outVal, sizeof(T), &bytesRead) || bytesRead != sizeof(T)) {
return false;
}
return true;
}