1 か月前 · Jul 23, 2026 2:12 AM
Inside BasePlayer -> modelState (0x580), player movement flags are packed into bitfields:
CPP
enum ModelStateFlags : uint32_t {
Ducked = (1 << 0),
Jumped = (1 << 1),
OnGround = (1 << 2),
Sleeping = (1 << 3),
Sprinting = (1 << 4),
OnLadder = (1 << 5),
Mounted = (1 << 7),
Crawling = (1 << 10)
};
bool isSleeping = (pPlayer->modelState->flags & ModelStateFlags::Sleeping) != 0;Allows skipping sleeping bag sleepers during aimbot target acquisition!