1 か月前 · Jul 20, 2026 3:29 AM
How to identify ore node types from OreResourceEntity pointers:
In BaseNetworkable:
- Dereference
pEntity->m_pPrefabName(). - Filter string tokens:
"ore.sulfur"-> High Value Sulfur (Yellow Marker)"ore.metal"-> Metal Ore (Silver Marker)"ore.stone"-> Stone Node (Gray Marker)"collectible.sulfur"-> Ground Sulfur Pickup
Filtering distance to < 150m keeps ESP overlay clean and informative!