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Resolving dynamic GWorld pointer via non-volatile register search in .text section [v2.4 Technical Discussion]

ue5_explorer
UE Specialist
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1 か月前 · Jul 2, 2026 8:26 PM
#1

Rather than hardcoding static offsets for GWorld in Unreal Engine games, you can scan for functions initializing the world context:

  1. Scan for the opcode pattern: 48 8B 05 ? ? ? ? 48 85 C0 74 ? 48 8B 88 (mov rax, [rip + offset]).
  2. Compute 32-bit RIP-relative displacement: pGWorld = instructionAddress + 7 + *(int32_t*)(instructionAddress + 3).
  3. Verify pointer dereference points to valid UWorld containing PersistentLevel (0x30) and OwningGameInstance (0x180).

Automates offset updates across weekly patch deployments!

val_driver_guy
Driver Dev
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1 か月前 · Jul 3, 2026 3:12 AM
#2

Displacement math works reliably across all UE4 and UE5 builds. Clean explanation.

vtable_slayer
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1 か月前 · Jul 3, 2026 12:34 PM
#3

Pattern scanning GWorld on load avoids having to update signature offsets manually.