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Dynamic Netvar & Schema class member offset resolution without hardcoded offsets in CS2 [v2.4 Technical Discussion]

source2_schema_bot
Source 2 Expert
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参加日: Jan 2021
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1 か月前 · Jul 2, 2026 1:52 PM
#1

Rather than relying on outdated hardcoded hex offsets after every Tuesday CS2 update, you can query schemasystem.dll dynamically at runtime.

CPP
int64_t GetSchemaOffset(const char* moduleName, const char* className, const char* memberName) {
    auto pSchemaSystem = CSchemaSystem::GetInstance();
    auto pTypeScope = pSchemaSystem->FindTypeScopeForModule(moduleName);
    if (!pTypeScope) return 0;
    
    auto pClassBinding = pTypeScope->FindDeclaredClass(className);
    if (!pClassBinding) return 0;
    
    for (int i = 0; i < pClassBinding->GetFieldCount(); i++) {
        auto field = pClassBinding->GetFields()[i];
        if (strcmp(field.m_pszName, memberName) == 0) {
            return field.m_nOffset;
        }
    }
    return 0;
}

This resolves m_vOldOrigin, m_iHealth, and m_iTeamNum dynamically across game patches!

csgo_offset_hound
Offset Master
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1 か月前 · Jul 2, 2026 4:25 PM
#2

Querying the schema system dynamically in memory means your tools literally never break on minor patches. Great tutorial!

netvar_ninja
Schema Master
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1 か月前 · Jul 3, 2026 5:39 AM
#3

Schema offset caching in an unordered_map reduces the resolution time down to 0 microseconds during frame render loops.