1 か月前 · Jul 17, 2026 10:28 PM
Using Channel<T> for multi-threaded communication between background reader and overlay in C#:
CSHARP
var channel = Channel.CreateBounded<PlayerState>(new BoundedChannelOptions(1024) {
FullMode = BoundedChannelFullMode.DropOldest,
SingleReader = true,
SingleWriter = true
});
// Reader Task (runs at 200Hz)
await channel.Writer.WriteAsync(new PlayerState { ... });
// UI Render Task (runs on UI loop)
while (await channel.Reader.WaitToReadAsync()) {
while (channel.Reader.TryRead(out var state)) {
RenderPlayer(state);
}
}BoundedChannelFullMode.DropOldest guarantees zero UI lag if rendering falls behind!