3 週間前 · Jul 29, 2026 11:51 PM
To check if an enemy is behind a wall before triggering aimbot in Roblox:
LUA
local function IsVisible(targetHeadPos)
local camera = workspace.CurrentCamera
local origin = camera.CFrame.Position
local direction = (targetHeadPos - origin)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = { game.Players.LocalPlayer.Character, camera }
raycastParams.FilterType = RaycastFilterType.Exclude
raycastParams.IgnoreWater = true
local result = workspace:Raycast(origin, direction, raycastParams)
if not result then return true end -- No obstacle hit, target is visible!
-- Check if hit object is part of the enemy player character
return result.Instance:IsDescendantOf(targetHeadPos.Parent)
end