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Parsing CS2 Source 2 Schema System without hardcoded offsets

source2_schema_bot
Source 2 Expert
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担当者: 43
参加日: Jan 2021
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ありがとう: 76
1 か月前 · Jun 29, 2026 12:26 PM
#1

Rather than updating hardcoded offsets after every minor CS2 patch, you can parse the Schema System directly from schemasystem.dll:

  1. Locate schemasystem.dll and get SchemaSystem() interface via CreateInterface.
  2. Iterate CSchemaSystemTypeScope for client.dll module.
  3. Query FindDeclaredClass("C_CSPlayerPawn") to retrieve member fields, types, and byte offsets.
CPP
auto pScope = SchemaSystem()->FindTypeScopeForModule("client.dll");
auto pClass = pScope->FindDeclaredClass("C_CSPlayerPawn");
for (int i = 0; i < pClass->GetFieldsCount(); i++) {
    auto field = pClass->GetFields()[i];
    printf("[SCHEMA] %s -> 0x%X\n", field.m_name, field.m_offset);
}

Never breaks after game updates!

netvar_ninja
Schema Master
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参加日: Nov 2018
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1 か月前 · Jun 29, 2026 2:07 PM
#2

This is so much cleaner than the old RecvTable dumping from CS:GO. You can dump the entire schema to a JSON file on startup.

csgo_offset_hound
Offset Master
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参加日: Apr 2019
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1 か月前 · Jun 30, 2026 2:32 AM
#3

Can confirm, m_iHealth, m_iTeamNum, and m_vOldOrigin offsets match perfectly.