Developer knowledge network ยท moderated exchange

Komunitas Kode Tidak Dapat Diandalkan

Riset Pengembang, Rekayasa Terbalik & Komunitas Pengkodean

Knowledge indexHidup
4Categories
919Threads
2.8KPostingan
Tutorial

Decoding BasePlayer playerFlags: isMounted, isDucking, isCrawling, isSleeping [v2.4 Technical Discussion]

rust_il2cpp_dev
IL2CPP Master
MEMBER
Reputasi: 165
Tanggal Bergabung: Oct 2020
Postingan: 7
Terima kasih: 16
1 bulan yang lalu ยท Jul 23, 2026 2:12 AM
#1

Inside BasePlayer -> modelState (0x580), player movement flags are packed into bitfields:

CPP
enum ModelStateFlags : uint32_t {
    Ducked     = (1 << 0),
    Jumped     = (1 << 1),
    OnGround   = (1 << 2),
    Sleeping   = (1 << 3),
    Sprinting  = (1 << 4),
    OnLadder   = (1 << 5),
    Mounted    = (1 << 7),
    Crawling   = (1 << 10)
};

bool isSleeping = (pPlayer->modelState->flags & ModelStateFlags::Sleeping) != 0;

Allows skipping sleeping bag sleepers during aimbot target acquisition!

ptr_arithmetic
C++ Wizard
MEMBER
Reputasi: 162
Tanggal Bergabung: May 2018
Postingan: 73
Terima kasih: 42
1 bulan yang lalu ยท Jul 23, 2026 4:12 AM
#2

Filtering ModelStateFlags::Sleeping stops aimbot from snapping to naked sleepers on beaches. Essential check.

matrix_math_guy
Math Specialist
MEMBER
Reputasi: 105
Tanggal Bergabung: Aug 2018
Postingan: 52
Terima kasih: 41
1 bulan yang lalu ยท Jul 23, 2026 11:06 AM
#3

Clean bitmask breakdown.