In Counter-Strike 2, user commands use Protobuf serialization (CSGOUserCmdPB / CBaseUserCmdPB).
To alter aim angles without jittering the local first-person camera view:
- Hook
CreateMoveinclient.dll. - Access the active
CUserCmdBasepointer. - Modify
pUserCmd->pSubTickContainer->pMessages->view_anglesto target head bone angles. - Preserve local camera angles in
C_CSPlayerPawn->m_angEyeAngles.
The server receives the exact bullet vector while the local client screen remains butter-smooth and jitter-free!