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2D ViewMatrix Screen Conversion with Dynamic Field-of-View (fov_scale) [v2.4 Technical Discussion]

matrix_math_guy
Math Specialist
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Rep: 105
Datum pridruživanja: Aug 2018
Postovi: 52
Hvala: 41
prije 1 mjeseci · Jul 18, 2026 11:16 AM
#1

Handling variable FOV scaling when players aim down sights with 4x-10x sniper optics in Apex:

$$\text{EffectiveFOV} = \text{BaseFOV} \times \text{fov_scale}$$

Where fov_scale drops from 1.0f down to 0.22f when zoomed in with a Digital Threat scope.

Factoring fov_scale into ViewMatrix projection guarantees that ESP bounding boxes stay locked to 3D player models regardless of sniper zoom level!

apex_glow_god
Apex Reverser
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Rep: 128
Datum pridruživanja: Dec 2020
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prije 1 mjeseci · Jul 18, 2026 7:39 PM
#2

Accounting for fov_scale fixes the issue where ESP boxes drifted away while zooming with sniper scopes. Huge fix!

imgui_artisan
UI Designer
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Rep: 202
Datum pridruživanja: Apr 2019
Postovi: 54
Hvala: 28
prije 1 mjeseci · Jul 19, 2026 1:17 AM
#3

Clean math breakdown.